About This GameYou play as a knight who dares to encroach upon gold belonging to a castle's keeper. Many dozens of knights have tried to do it long before you. However, they have faced the same fate - no one has come out of the castle alive so far. Show yourself! Collect as much gold as you can take and get out of the castle. But remember that the castle's last keeper named Kolbeinn is chasing you, as he owns the gold you are trying to carry away.Kolbeinn is a runner in the world of fantasy, your goal in this world is to collect golden chests, which are scattered over the whole castle. The more chests you collect, the faster the castle's keeper will be chasing you. Set time records and collect as much gold as possible. At the same time you also have to evade Kolbeinn and the traps he stuffed the castle with. b4d347fde0
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About This GameThe bestselling Secret Files franchise celebrates its return!The dream couple Max and Nina have announced their forthcoming wedding...but at the beginning of Secret Files 3 the event suffers a catastrophe! Max is arrested by Berlin‘s police force. The accusation: Terrorism. Nina‘s biggest adventure yet awaits her in the franchise‘s third game. Could it be possible that everything is connected to the happenings in Tunguska? Is humankind depending on her? Can she save Max or is fate more important than her happiness? Throughout the story players will experience a cinematic hunt crossing continents, with many riddles waiting to be solved. The adventure is not limited to the present, there are also all kinds of puzzles to solve set in the past and in the future, and depending on the choices the player makes, alternative endings await them... Key Features
English,German
secret files 3 archimedes code скачать. secret files 3 code archimède. secret files 3 the archimedes code прохождение. secret files 3 review. secret files 3. secret files 3 gameplay. secret files 3 achievements. secret files 3 cestina. secret files 3 trailer. secret files 3 game. прохождение игры secret files 3 the archimedes code. secret files 3 download. secret files 3 download pc. secret files 3 code archimedes. secret files and origins 3. secret files 3 archimedes code. secret files 3 apk. secret files 3 endings. secret files 3 the archimedes code русская озвучка. secret files 3 android The story of this game is really bad - even for Animation Arts. I have played the two first games of the series and remember them as decent enough to buy this one, but I will not come back for more. Voice acting is mediocre at best, so the only ok part of this game is the graphics which is nice I guess. Spend your money on a better game. If you want to try an Animation Arts game try Lost Horizon. It's not perfect either but I didn't start thinking I was wasting my time halfway through like with this one. I did complete this one, but it just got worse and the end is a true anticlimax - like they suddenly just decided to stop working on it and instead making a quick end to it so they could start selling instead.... Secret Files 3 treads on very thin ice. It's short, it's got an overly complicated plot line and just doesn't have the charm of the first two games. Not to mention the ending involved watching a 5 second long cut scene and finding out what happened after the end of the game with some images and text. Then, for no reason other than to add some 'levity' they tagged on a terrible 'outtake' reel. It fell right through the ice and died a death. At the moment, I'm not looking forward to 4\/Sam Peters and I'm starting to think Deep Silver are giving up on point-n-click adventures. I'd think it was a damn shame if this game wasn't so half-hearted.. An enjoyable game for fans of the series but considerably shorter and easier than the previous two efforts. Also that ending was...it felt like they forgot to make an ending and tagged it on 5 minutes before the final deadline. Demo update 2.05:
Complete changelog:. Demo update 2.02:
A few more bug fixes and some small balance changes!
Complete changelog:. Clarifications on the late release:
As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all. These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree. There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:
I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait. Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far. . February 4 update:
Known issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon
It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount! Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support. Serment is not a perfect game by any means, but we hope it will give you an enjoyable time! If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.. Partial controller support has been added!: We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a controller (please update the demo to the latest version before trying this out)!
This is still an experimental feature. If you find any bugs while playing with a controller, please report them in the discussions forum.. Release date:
After a lengthy wait, the full version of Serment is finally ready to be released! Unfortunately, the Steam's Winter Sale is coming very soon. Clashing the initial release window with such a big sale is very worrying, thus, following our publisher's recommendations, the game will be set to release on February 1, 2019. There are a few problems from a commercial perspective with releasing a game near a big sale, and I'll try to elaborate a bit more on this matter so you can understand our reasoning for choosing such a release date (Fortunately, no major gameplay bugs or related issues this time, so expect no more delays after this). Firstly, each game on Steam has a small window shortly after release, where it publicly appears in several places on the Steam client, notably the "New releases" list. This largely serves as an initial visibility crutch for a new game, and there's a snowball effect where more popular games will subsequently appear in other places such as the "New and Trending" list, the main store's banners or Steam's recommendations while less popular games will quickly fade into obscurity. During major sales like the Summer of Winter Sale, this initial visibility is severely reduced to make space on the Steam client for featured discounts. So releasing a game during the sale is very undesirable. Then, why not release the game before the sale instead (for instances, right now)? Due to Steam's compulsory review before release (which takes more time than we expected due to the recent changes in Steam's policy about games with mature contents), the earliest possible release date would be next Monday, December 17. The Winter Sale will start shortly after, so the game's spot in the "Specials" list due to its sale discount (which is also a very significant amount of a new game's visibility) will be quickly swallowed up by thousands of other featured deals. Thus, releasing right before the sale is also a no-go. But then, why wait a whole month after the Winter Sale? Why don't we release the game right after it ends? Past data from our publisher suggests that right after a big sale, the number of store views and purchases immediately plummets, and remains a lot worse than other normal periods for a solid 3 to 4 weeks. We speculate this is due to potential customers being occupied with their recent purchases during the sale, so they're not immediately looking to buy any additional products. Thus, our publisher recommends a 4 weeks gap after the Winter Sale before Serment's release, which leads us to the date of February 1. The timing is rather unfortunate, so we apologize and hope for your understanding.. Upcoming content update: It's been a while, but we're still alive and kicking! Back in February, we mentioned we were working on a content update for Serment. It's now almost ready, and will go live on Monday, May 13. The update will include several new events and gameplay features. Some important QoL features (Events preview in the map, for example) will also be added, as well as a couple of minor bug fixes. We'll go into the changes in more details when the update hits.. February 7 update & plan for additional contents:
Changelog
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About This GameThis is ArchRobo, a top-down shooter. Featuring incredible visuals, 28 intense levels ranging from easy to incredibly challenging, with 5 large Bosses, dozens of enemies, and a plethora of creative weapons such as the Laser Sword, and Juggernaut power-up. Features 4-player co-op Survival, and 4-player Battle mode, each with randomized layouts for endless fun!2D, retro, robot smashing fun. Influenced by Robotron 2084. If you're an oldschool gamer looking for some nostalgia, then this shoot-em-up might be the game for you! Simple but challenging gameplay! b4d347fde0
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About This GameRugby League Team Manager 2015 puts you, the player, in the heart of the action, of managing your own Rugby League club. The season is long, and the challenges aplenty, as you navigate your way through domestic campaigns and international competitions, within officially licensed leagues, in both the Northern and Southern hemispheres, with over 7000 senior players to choose from! Do you have what it takes to steer your team over the line to victory? Key Features
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About This ContentThe Sword of HalcyonThe Space Marine Vessel, The Sword of Halcyon, left the orbit of planet Falkhan and prepared for the journey back to its homeworld. Upon entering the warp The Sword of Halcyon jolted suddenly and came to a halt. Instantly the ship’s alarms rang and all aboard prepared for the worst. Reports from the navigator came back that the ship had encountered a warp storm. A giant Space Hulk appeared as the storm came to its climax and a crash was inevitable. Functioning scanners showed a steady build up of new, alien life signs, Genestealers. The survivors in the rear section of the vessel had no option but to retreat to the escape capsules. Within an hour and a half of its jettison, the escape pods were picked up by the Imperial battlebarge Mayan. Sergeant Lexon, a survivor from The Sword of Halcyon held an emergency conference with the Blood Angels on board of the Mayan. It was swiftly decided that for the honour of the chapter they must attempt to recapture the ship from the Genestealers. The Blood Angels Terminators prepared for battle, and with grim resolution the order was given to launch boarding torpedoes. The campaign contains 5 missions from “Sword of Halcyon” 1) Impact 2) Salvage the Bridge 3) Shut Down 4) Purify 5) Inner Sanctum Time is of the essence in this campaign, which adds a new level of game play to the game. A unique feature also comes with this campaign, "Bulkhead Doors", which enables the terminators to totally shut off certain areas. b4d347fde0
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About This GameSprite Lamp is a tool for combining the styles possible with 2D art, such as painted or pixel-art looks, with dynamic lighting found in modern games. Game developers will be able to make games in the style of classics like Metal Slug or Braid, combined with the gameplay and visual appeal made possible by moving or otherwise changing light sources. This is achieved by the artist painting an object lit from several directions, images called 'lighting profiles', and then processing them into normal maps, depth maps, ambient occlusion maps, and a few others. Sprite Lamp also includes a variety of shaders designed to get the most out of these maps.This free demo of Sprite Lamp allows you to experiment with all the features of the base version, including generating maps and viewing them under different lighting conditions in the preview window, but doesn't include the ability to export most created maps to disk for use in game engines (the exceptions to this are baked lighting renders and lighting demo gifs). How it worksSprite Lamp is all about letting artists paint images in a form they are familiar with, and using those images to create the more difficult or counterintuitive maps that are required by modern shaders. This primarily takes the form of painting the same subject lit from a few different directions - between two and five - and processing these images to create a normal map and a depth map.RenderingSprite Lamp includes a preview window and various shader options to let you experiment and find out what looks best with your artwork. Sprite Lamp's shaders are included in Sprite Lamp in GLSL form, fully commented, and can be used as a base for including them in your own game. Versions of the shader are also under development for a variety of common engines, including Unity and Game Maker, and will be made freely available. Sprite Lamp's preview window supports:
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About This GameMini Wheels is gameplay successor to games such as Mario Kart or Crash Team Racing. It is diffrent from other arcade racers, because it includs an appealing and interesting story to be played in campaign single-player mode. It has all what's best in the genre! The game includes 4-player local multiplayer and up to 8-player online multiplayer. Mini Wheels in a nutshell: - Engaging story. Help Pipo - the lost and lonely toy - find the way back to his favorite human through an action-packed series of races. - 5 game modes: Story campaign, Single Racing, Capture the Flag, Burnout and Boss Battle. - On track power-ups that spice up each race. - Extra long super slides. - Local multiplayer mode for classic arcade racing fun with friends and family. - Online multiplayer component. - Customizable karts - change both their visual and driving parameters. A brief of the story: Pipo is Mick's favorite racing toy. After moving to a new place, Pipo gets trapped in a basement of a suburban house with many forgotten toys and struggles to find a way back into his owner's hands. Willing to escape, he will have to find friends in this harsh world and challenge other characters that rule different parts of the house, finding himself in places he has never seen before. Are you ready for some high-speed fun around the house? b4d347fde0
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