About This GameThe bestselling Secret Files franchise celebrates its return!The dream couple Max and Nina have announced their forthcoming wedding...but at the beginning of Secret Files 3 the event suffers a catastrophe! Max is arrested by Berlin‘s police force. The accusation: Terrorism. Nina‘s biggest adventure yet awaits her in the franchise‘s third game. Could it be possible that everything is connected to the happenings in Tunguska? Is humankind depending on her? Can she save Max or is fate more important than her happiness? Throughout the story players will experience a cinematic hunt crossing continents, with many riddles waiting to be solved. The adventure is not limited to the present, there are also all kinds of puzzles to solve set in the past and in the future, and depending on the choices the player makes, alternative endings await them... Key Features
English,German
secret files 3 archimedes code скачать. secret files 3 code archimède. secret files 3 the archimedes code прохождение. secret files 3 review. secret files 3. secret files 3 gameplay. secret files 3 achievements. secret files 3 cestina. secret files 3 trailer. secret files 3 game. прохождение игры secret files 3 the archimedes code. secret files 3 download. secret files 3 download pc. secret files 3 code archimedes. secret files and origins 3. secret files 3 archimedes code. secret files 3 apk. secret files 3 endings. secret files 3 the archimedes code русская озвучка. secret files 3 android The story of this game is really bad - even for Animation Arts. I have played the two first games of the series and remember them as decent enough to buy this one, but I will not come back for more. Voice acting is mediocre at best, so the only ok part of this game is the graphics which is nice I guess. Spend your money on a better game. If you want to try an Animation Arts game try Lost Horizon. It's not perfect either but I didn't start thinking I was wasting my time halfway through like with this one. I did complete this one, but it just got worse and the end is a true anticlimax - like they suddenly just decided to stop working on it and instead making a quick end to it so they could start selling instead.... Secret Files 3 treads on very thin ice. It's short, it's got an overly complicated plot line and just doesn't have the charm of the first two games. Not to mention the ending involved watching a 5 second long cut scene and finding out what happened after the end of the game with some images and text. Then, for no reason other than to add some 'levity' they tagged on a terrible 'outtake' reel. It fell right through the ice and died a death. At the moment, I'm not looking forward to 4\/Sam Peters and I'm starting to think Deep Silver are giving up on point-n-click adventures. I'd think it was a damn shame if this game wasn't so half-hearted.. An enjoyable game for fans of the series but considerably shorter and easier than the previous two efforts. Also that ending was...it felt like they forgot to make an ending and tagged it on 5 minutes before the final deadline. Demo update 2.05:
Complete changelog:. Demo update 2.02:
A few more bug fixes and some small balance changes!
Complete changelog:. Clarifications on the late release:
As some of you may have noticed, Serment's release has been... rather delayed, to put it mildly. We've had people messaging us asking about the situation or offering to help us with the testing process. It's an honor to know there're this much interest in our game, and believe me when I say we are just as impatient as you are! However, the delay is a necessary evil and I will now elaborate a bit more on why we are taking so long. First off, as I mentioned in another part of this discussion forum, there were several design flaws present in the demo that we didn't notice until testing the full game. Redundant mechanics that served no purposes ("Hang around" option in most places in the demo), mechanics that are not scalable beyond the small scope of the demo (Buffs and debuffs being purely percentage based and stacking indefinitely), lack of replayability between different routes, we had them all. These problems can't be left unaddressed and after some discussions, we decided to rework major parts of the design from scratch instead of making impromptu fixes whenever things go wrong, otherwise there'd be no end to them. This was our inexperience as developers showing and we have no excuses, but if we have to choose between a timely release and a quality game, we would always choose the latter and I hope you can agree. There are also many bug fixes and polishing touches to be made. Unclear UI, awkward controls, unnatural dialogues, unnecessary clicks or button presses are some of the issues we've been trying to tackle. Here're a few polishes we've done since the last demo update to give you an idea of what to expect in the full commercial version:
I hope that clears up the situation a bit, and hopefully Serment will turn out to be a game that's worth the long wait. Also, a quick shoutout to our publisher Sekai Project, who has been very supportive and understanding thus far. . February 4 update:
Known issue: Dungeon BGM sometimes stutters when holding down movement buttons in the dungeon
It's been a bumpy ride, but Serment is now finally available for purchase, with a week-long 20% launch discount! Serment was our first attempt at making a game, and the inexperience really led to a lot of delays. For that, we apologize. At the same time, we are very grateful for all of your encouragement and support. Serment is not a perfect game by any means, but we hope it will give you an enjoyable time! If you encounter any bugs or issues, please report them directly in the forum or to the email address posted there and we will try to address them as soon as possible.. Partial controller support has been added!: We have just added several missing functions for controllers (backtracking in battle menus, adjusting config values, etc) in the latest demo build. Aside from a few instances (for example, when entering the main character's name), the game should now be fully playable with a controller (please update the demo to the latest version before trying this out)!
This is still an experimental feature. If you find any bugs while playing with a controller, please report them in the discussions forum.. Release date:
After a lengthy wait, the full version of Serment is finally ready to be released! Unfortunately, the Steam's Winter Sale is coming very soon. Clashing the initial release window with such a big sale is very worrying, thus, following our publisher's recommendations, the game will be set to release on February 1, 2019. There are a few problems from a commercial perspective with releasing a game near a big sale, and I'll try to elaborate a bit more on this matter so you can understand our reasoning for choosing such a release date (Fortunately, no major gameplay bugs or related issues this time, so expect no more delays after this). Firstly, each game on Steam has a small window shortly after release, where it publicly appears in several places on the Steam client, notably the "New releases" list. This largely serves as an initial visibility crutch for a new game, and there's a snowball effect where more popular games will subsequently appear in other places such as the "New and Trending" list, the main store's banners or Steam's recommendations while less popular games will quickly fade into obscurity. During major sales like the Summer of Winter Sale, this initial visibility is severely reduced to make space on the Steam client for featured discounts. So releasing a game during the sale is very undesirable. Then, why not release the game before the sale instead (for instances, right now)? Due to Steam's compulsory review before release (which takes more time than we expected due to the recent changes in Steam's policy about games with mature contents), the earliest possible release date would be next Monday, December 17. The Winter Sale will start shortly after, so the game's spot in the "Specials" list due to its sale discount (which is also a very significant amount of a new game's visibility) will be quickly swallowed up by thousands of other featured deals. Thus, releasing right before the sale is also a no-go. But then, why wait a whole month after the Winter Sale? Why don't we release the game right after it ends? Past data from our publisher suggests that right after a big sale, the number of store views and purchases immediately plummets, and remains a lot worse than other normal periods for a solid 3 to 4 weeks. We speculate this is due to potential customers being occupied with their recent purchases during the sale, so they're not immediately looking to buy any additional products. Thus, our publisher recommends a 4 weeks gap after the Winter Sale before Serment's release, which leads us to the date of February 1. The timing is rather unfortunate, so we apologize and hope for your understanding.. Upcoming content update: It's been a while, but we're still alive and kicking! Back in February, we mentioned we were working on a content update for Serment. It's now almost ready, and will go live on Monday, May 13. The update will include several new events and gameplay features. Some important QoL features (Events preview in the map, for example) will also be added, as well as a couple of minor bug fixes. We'll go into the changes in more details when the update hits.. February 7 update & plan for additional contents:
Changelog
RTK13 - Historical simulation game quot;Romance of the Three Kingdoms quot; Commemorative Contents [cheat]
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